That was the whole instruction card in 1972. Two paddles, one ball, a black-and-white television and sixty-six logic chips wired by hand. No processor. No software. Zero lines of code.Every frame reimagined by a transformer model trained on fifty-four years of two rectangles. The ball has been upscaled into a chip with laser eyes and a leather jacket. The hitbox has not. 1000+ FPS. Latency so low we had to invent a smaller number.
We paired it with NVDA, the company that sells the chips, and changed nothing else. The switch below adds 2026 to it. Watch how little happens.It is the same game. The ball is the same ball. The numbers are bigger. That is the upgrade, and that is the product.
PAIRED WITH NVDAPAIRED WITH NVDAAll frames real. There are sixty of them per second because that is what the wall socket gives you.
CA: TBA
Buy $PONG
Everything below is true. That is the joke.Numbers below are measured live, then multiplied by the slider. Only one of those steps is engineering.
| DisplayResolution | A black-and-white television. It came from a shop.3840 × 2160 AI upscaled from a television |
| RefreshAverage FPS | 60 Hz — because that is what the wall socket gives you960+ — 60 real, the rest imagined |
| Latency | The time it takes electricity to cross a chip. Nobody measured it. Nobody needed to.~ 17 ms * — the number goes down when you generate more frames, which is not how physics works, but it is how marketing works |
| ProcessorCompute | None. Sixty-six logic chips, soldered by a man named Al, as a training exercise.Transformer model on 4-nanometre silicon, a discrete GPU, and a datacenter somewhere in Virginia. |
| Software | 0 lines400M parameters |
| Controls | One knob.One knob (AI-enhanced, haptic). |
| Rectangles | 22 (ray-traced) |
| Ball | A square. White.A chip. Green. Laser eyes. Leather jacket. Upscaled 6×, hitbox 1×, which is the most honest thing NVIDIA-adjacent marketing has ever done. |
| Instructions | Avoid missing ball for high score. |
* Frame generation adds latency. It does not remove it. We put the number down anyway because it looked better that way, which is the most honest sentence on this website.Note: the row that does not change between 1972 and 2026 is the instructions. Everything else is presentation.
The first PONG cabinet went into a bar as a test. Within two weeks it stopped working. The engineer came to fix it and found the problem: the coin mechanism had jammed. It was full of quarters.Legacy deployment (1972) experienced an unplanned outage due to revenue overflow in the physical payment layer. Root cause: too many quarters.
It is, as far as we know, the only product in history to fail from too much money. $PONG is an attempt to reproduce the failure. On a blockchain. Paired with the company that sells the chips.$PONG resolves this with an infinitely scalable coin box (a token) paired with the company whose chips replaced the sixty-six. Same failure mode, now cloud-native.
| Supply | 1,000,000,000 — not one more. There is no upscaling for supply. — AI-verified, whatever that means. |
| Tax | 0 / 0 |
| Team | 0% — the budget was one television. — the budget went to frame generation. |
| Pair | PONG / NVDA — the company that sells chips, paired with the game that had none. — the company that sells the shovels, paired with the hole. |
| Utility | Avoid missing ball.Avoid missing ball, at 4K. |
| Roadmap | None. It is finished. It was finished in 1972.DLSS 6, in which the paddle is also generated. |